using System; using System.Collections.Generic; using Cpp2IlInjected; namespace UnityEngine.UI { // Token: 0x0200000B RID: 11 [Token(Token = "0x2000009")] public static class Clipping { // Token: 0x0600004B RID: 75 RVA: 0x00002280 File Offset: 0x00000480 [Token(Token = "0x6000044")] [Address(RVA = "0x814320", Offset = "0x813320", VA = "0x180814320")] public static Rect FindCullAndClipWorldRect(List rectMaskParents, out bool validRect) { return default(Rect); } } }