using System; using System.Collections.Generic; using Cpp2IlInjected; namespace UnityEngine.UI { // Token: 0x02000077 RID: 119 [Token(Token = "0x200003C")] internal static class ListPool { // Token: 0x060004CF RID: 1231 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000468")] [Address(RVA = "0x2F748E0", Offset = "0x2F738E0", VA = "0x182F748E0")] private static void Clear(List l) { } // Token: 0x060004D0 RID: 1232 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000469")] [Address(RVA = "0x2F74960", Offset = "0x2F73960", VA = "0x182F74960")] public static List Get() { return null; } // Token: 0x060004D1 RID: 1233 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600046A")] [Address(RVA = "0x2F74AD0", Offset = "0x2F73AD0", VA = "0x182F74AD0")] public static void Release(List toRelease) { } // Token: 0x04000249 RID: 585 [Token(Token = "0x4000170")] private static readonly ObjectPool> s_ListPool; } }