using System; using Cpp2IlInjected; namespace UnityEngine.UI { // Token: 0x02000057 RID: 87 [Token(Token = "0x200002D")] internal static class Misc { // Token: 0x0600033E RID: 830 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60002E6")] [Address(RVA = "0xD79730", Offset = "0xD78730", VA = "0x180D79730")] public static void Destroy(Object obj) { } // Token: 0x0600033F RID: 831 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60002E7")] [Address(RVA = "0xD79670", Offset = "0xD78670", VA = "0x180D79670")] public static void DestroyImmediate(Object obj) { } } }