using System; using Cpp2IlInjected; namespace UnityEngine.UI { // Token: 0x02000085 RID: 133 [Token(Token = "0x2000044")] [AddComponentMenu("UI/Effects/Outline", 15)] public class Outline : Shadow { // Token: 0x06000515 RID: 1301 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000496")] [Address(RVA = "0xD7A150", Offset = "0xD79150", VA = "0x180D7A150")] protected Outline() { } // Token: 0x06000516 RID: 1302 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000497")] [Address(RVA = "0xD79EB0", Offset = "0xD78EB0", VA = "0x180D79EB0", Slot = "20")] public override void ModifyMesh(VertexHelper vh) { } } }