using System; using Cpp2IlInjected; namespace UnityEngine.UI { // Token: 0x02000086 RID: 134 [Token(Token = "0x2000045")] [AddComponentMenu("UI/Effects/Position As UV1", 16)] public class PositionAsUV1 : BaseMeshEffect { // Token: 0x06000517 RID: 1303 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000498")] [Address(RVA = "0x8E9790", Offset = "0x8E8790", VA = "0x1808E9790")] protected PositionAsUV1() { } // Token: 0x06000518 RID: 1304 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000499")] [Address(RVA = "0xD7A1F0", Offset = "0xD791F0", VA = "0x180D7A1F0", Slot = "20")] public override void ModifyMesh(VertexHelper vh) { } } }