using System; using Cpp2IlInjected; namespace UnityEngine.UI { // Token: 0x02000069 RID: 105 [Token(Token = "0x2000035")] internal static class SetPropertyUtility { // Token: 0x06000435 RID: 1077 RVA: 0x00003A38 File Offset: 0x00001C38 [Token(Token = "0x60003D5")] [Address(RVA = "0x5AE3E0", Offset = "0x5AD3E0", VA = "0x1805AE3E0")] public static bool SetColor(ref Color currentValue, Color newValue) { return default(bool); } // Token: 0x06000436 RID: 1078 RVA: 0x00003A50 File Offset: 0x00001C50 [Token(Token = "0x60003D6")] [Address(RVA = "0x246E5A0", Offset = "0x246D5A0", VA = "0x18246E5A0")] public static bool SetStruct(ref T currentValue, T newValue) where T : struct { return default(bool); } // Token: 0x06000437 RID: 1079 RVA: 0x00003A68 File Offset: 0x00001C68 [Token(Token = "0x60003D7")] [Address(RVA = "0x21B6150", Offset = "0x21B5150", VA = "0x1821B6150")] public static bool SetClass(ref T currentValue, T newValue) where T : class { return default(bool); } } }