using System; using Cpp2IlInjected; namespace UnityEngine.UIElements { // Token: 0x02000036 RID: 54 [Token(Token = "0x2000036")] internal class CommandEventDispatchingStrategy : IEventDispatchingStrategy { // Token: 0x06000103 RID: 259 RVA: 0x000027D8 File Offset: 0x000009D8 [Token(Token = "0x6000103")] [Address(RVA = "0x65E8C0", Offset = "0x65D8C0", VA = "0x18065E8C0", Slot = "4")] public bool CanDispatchEvent(EventBase evt) { return default(bool); } // Token: 0x06000104 RID: 260 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000104")] [Address(RVA = "0x65E900", Offset = "0x65D900", VA = "0x18065E900", Slot = "5")] public void DispatchEvent(EventBase evt, IPanel panel) { } // Token: 0x06000105 RID: 261 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000105")] [Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")] public CommandEventDispatchingStrategy() { } } }