using System; using Cpp2IlInjected; namespace UnityEngine.UIElements { // Token: 0x0200003E RID: 62 [Token(Token = "0x200003E")] public class DragEnterEvent : DragAndDropEventBase { // Token: 0x06000116 RID: 278 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000116")] [Address(RVA = "0x65EF80", Offset = "0x65DF80", VA = "0x18065EF80", Slot = "12")] protected override void Init() { } // Token: 0x06000117 RID: 279 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000117")] [Address(RVA = "0x65EFC0", Offset = "0x65DFC0", VA = "0x18065EFC0")] private void LocalInit() { } // Token: 0x06000118 RID: 280 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000118")] [Address(RVA = "0x65EFD0", Offset = "0x65DFD0", VA = "0x18065EFD0")] public DragEnterEvent() { } } }