using System; using Cpp2IlInjected; namespace UnityEngine.UIElements { // Token: 0x02000084 RID: 132 [Token(Token = "0x2000084")] internal class EventDebugger { // Token: 0x0600028C RID: 652 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600028C")] [Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0")] public static void LogPropagationPaths(EventBase evt, PropagationPaths paths) { } } }