using System; using Cpp2IlInjected; namespace UnityEngine.UIElements { // Token: 0x02000083 RID: 131 [Token(Token = "0x2000083")] internal struct EventDebuggerLogExecuteDefaultAction : IDisposable { // Token: 0x0600028A RID: 650 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600028A")] [Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0")] public EventDebuggerLogExecuteDefaultAction(EventBase evt) { } // Token: 0x0600028B RID: 651 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600028B")] [Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0", Slot = "4")] public void Dispose() { } } }