using System; using Cpp2IlInjected; namespace UnityEngine.UIElements { // Token: 0x02000051 RID: 81 [Token(Token = "0x2000051")] public class FocusInEvent : FocusEventBase { // Token: 0x0600019C RID: 412 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600019C")] [Address(RVA = "0x664EC0", Offset = "0x663EC0", VA = "0x180664EC0", Slot = "12")] protected override void Init() { } // Token: 0x0600019D RID: 413 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600019D")] [Address(RVA = "0x65F110", Offset = "0x65E110", VA = "0x18065F110")] private void LocalInit() { } // Token: 0x0600019E RID: 414 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600019E")] [Address(RVA = "0x664F00", Offset = "0x663F00", VA = "0x180664F00")] public FocusInEvent() { } } }