using System; using Cpp2IlInjected; namespace UnityEngine.UIElements { // Token: 0x0200004C RID: 76 [Token(Token = "0x200004C")] public interface IEventHandler { // Token: 0x06000185 RID: 389 [Token(Token = "0x6000185")] [Address(Slot = "0")] void SendEvent(EventBase e); // Token: 0x06000186 RID: 390 [Token(Token = "0x6000186")] [Address(Slot = "1")] void HandleEvent(EventBase evt); } }