using System; using Cpp2IlInjected; namespace UnityEngine.UIElements { // Token: 0x02000081 RID: 129 [Token(Token = "0x2000081")] public class IMGUIEvent : EventBase { // Token: 0x06000284 RID: 644 RVA: 0x0000218A File Offset: 0x0000038A [Token(Token = "0x6000284")] [Address(RVA = "0x666F90", Offset = "0x665F90", VA = "0x180666F90")] public static IMGUIEvent GetPooled(Event systemEvent) { return null; } // Token: 0x06000285 RID: 645 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000285")] [Address(RVA = "0x6670B0", Offset = "0x6660B0", VA = "0x1806670B0", Slot = "12")] protected override void Init() { } // Token: 0x06000286 RID: 646 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000286")] [Address(RVA = "0x6670F0", Offset = "0x6660F0", VA = "0x1806670F0")] private void LocalInit() { } // Token: 0x06000287 RID: 647 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000287")] [Address(RVA = "0x667100", Offset = "0x666100", VA = "0x180667100")] public IMGUIEvent() { } } }