using System; using Cpp2IlInjected; namespace UnityEngine.UIElements { // Token: 0x02000074 RID: 116 [Token(Token = "0x2000074")] public interface IPointerEvent { // Token: 0x17000099 RID: 153 // (get) Token: 0x0600021E RID: 542 [Token(Token = "0x17000099")] int pointerId { [Token(Token = "0x600021E")] [Address(Slot = "0")] get; } // Token: 0x1700009A RID: 154 // (get) Token: 0x0600021F RID: 543 [Token(Token = "0x1700009A")] string pointerType { [Token(Token = "0x600021F")] [Address(Slot = "1")] get; } // Token: 0x1700009B RID: 155 // (get) Token: 0x06000220 RID: 544 [Token(Token = "0x1700009B")] bool isPrimary { [Token(Token = "0x6000220")] [Address(Slot = "2")] get; } // Token: 0x1700009C RID: 156 // (get) Token: 0x06000221 RID: 545 [Token(Token = "0x1700009C")] int button { [Token(Token = "0x6000221")] [Address(Slot = "3")] get; } // Token: 0x1700009D RID: 157 // (get) Token: 0x06000222 RID: 546 [Token(Token = "0x1700009D")] int pressedButtons { [Token(Token = "0x6000222")] [Address(Slot = "4")] get; } // Token: 0x1700009E RID: 158 // (get) Token: 0x06000223 RID: 547 [Token(Token = "0x1700009E")] Vector3 position { [Token(Token = "0x6000223")] [Address(Slot = "5")] get; } // Token: 0x1700009F RID: 159 // (get) Token: 0x06000224 RID: 548 [Token(Token = "0x1700009F")] Vector3 localPosition { [Token(Token = "0x6000224")] [Address(Slot = "6")] get; } // Token: 0x170000A0 RID: 160 // (get) Token: 0x06000225 RID: 549 [Token(Token = "0x170000A0")] Vector3 deltaPosition { [Token(Token = "0x6000225")] [Address(Slot = "7")] get; } // Token: 0x170000A1 RID: 161 // (get) Token: 0x06000226 RID: 550 [Token(Token = "0x170000A1")] float deltaTime { [Token(Token = "0x6000226")] [Address(Slot = "8")] get; } // Token: 0x170000A2 RID: 162 // (get) Token: 0x06000227 RID: 551 [Token(Token = "0x170000A2")] int clickCount { [Token(Token = "0x6000227")] [Address(Slot = "9")] get; } // Token: 0x170000A3 RID: 163 // (get) Token: 0x06000228 RID: 552 [Token(Token = "0x170000A3")] float pressure { [Token(Token = "0x6000228")] [Address(Slot = "10")] get; } // Token: 0x170000A4 RID: 164 // (get) Token: 0x06000229 RID: 553 [Token(Token = "0x170000A4")] float tangentialPressure { [Token(Token = "0x6000229")] [Address(Slot = "11")] get; } // Token: 0x170000A5 RID: 165 // (get) Token: 0x0600022A RID: 554 [Token(Token = "0x170000A5")] float altitudeAngle { [Token(Token = "0x600022A")] [Address(Slot = "12")] get; } // Token: 0x170000A6 RID: 166 // (get) Token: 0x0600022B RID: 555 [Token(Token = "0x170000A6")] float azimuthAngle { [Token(Token = "0x600022B")] [Address(Slot = "13")] get; } // Token: 0x170000A7 RID: 167 // (get) Token: 0x0600022C RID: 556 [Token(Token = "0x170000A7")] float twist { [Token(Token = "0x600022C")] [Address(Slot = "14")] get; } // Token: 0x170000A8 RID: 168 // (get) Token: 0x0600022D RID: 557 [Token(Token = "0x170000A8")] Vector2 radius { [Token(Token = "0x600022D")] [Address(Slot = "15")] get; } // Token: 0x170000A9 RID: 169 // (get) Token: 0x0600022E RID: 558 [Token(Token = "0x170000A9")] Vector2 radiusVariance { [Token(Token = "0x600022E")] [Address(Slot = "16")] get; } // Token: 0x170000AA RID: 170 // (get) Token: 0x0600022F RID: 559 [Token(Token = "0x170000AA")] EventModifiers modifiers { [Token(Token = "0x600022F")] [Address(Slot = "17")] get; } } }