using System; using Cpp2IlInjected; namespace UnityEngine.UIElements { // Token: 0x02000075 RID: 117 [Token(Token = "0x2000075")] internal interface IPointerEventInternal { // Token: 0x170000AB RID: 171 // (get) Token: 0x06000230 RID: 560 // (set) Token: 0x06000231 RID: 561 [Token(Token = "0x170000AB")] bool triggeredByOS { [Token(Token = "0x6000230")] [Address(Slot = "0")] get; [Token(Token = "0x6000231")] [Address(Slot = "1")] set; } // Token: 0x170000AC RID: 172 // (get) Token: 0x06000232 RID: 562 // (set) Token: 0x06000233 RID: 563 [Token(Token = "0x170000AC")] bool recomputeTopElementUnderPointer { [Token(Token = "0x6000232")] [Address(Slot = "2")] get; [Token(Token = "0x6000233")] [Address(Slot = "3")] set; } } }