using System; using Cpp2IlInjected; using Unity.Profiling; namespace UnityEngine.UIElements { // Token: 0x0200002F RID: 47 [Token(Token = "0x200002F")] internal interface IVisualTreeUpdater : IDisposable { // Token: 0x1700005A RID: 90 // (get) Token: 0x060000F4 RID: 244 [Token(Token = "0x1700005A")] ProfilerMarker profilerMarker { [Token(Token = "0x60000F4")] [Address(Slot = "0")] get; } // Token: 0x060000F5 RID: 245 [Token(Token = "0x60000F5")] [Address(Slot = "1")] void Update(); // Token: 0x060000F6 RID: 246 [Token(Token = "0x60000F6")] [Address(Slot = "2")] void OnVersionChanged(VisualElement ve, VersionChangeType versionChangeType); } }