using System; using Cpp2IlInjected; namespace UnityEngine.UIElements { // Token: 0x02000015 RID: 21 [Token(Token = "0x2000015")] public static class MouseCaptureController { // Token: 0x06000050 RID: 80 RVA: 0x000022E0 File Offset: 0x000004E0 [Token(Token = "0x6000050")] [Address(RVA = "0x667F20", Offset = "0x666F20", VA = "0x180667F20")] public static bool HasMouseCapture(this IEventHandler handler) { return default(bool); } // Token: 0x06000051 RID: 81 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000051")] [Address(RVA = "0x667D00", Offset = "0x666D00", VA = "0x180667D00")] public static void CaptureMouse(this IEventHandler handler) { } // Token: 0x06000052 RID: 82 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000052")] [Address(RVA = "0x668020", Offset = "0x667020", VA = "0x180668020")] public static void ReleaseMouse(this IEventHandler handler) { } // Token: 0x0400003C RID: 60 [Token(Token = "0x400003C")] private static bool m_IsMouseCapturedWarningEmitted; // Token: 0x0400003D RID: 61 [Token(Token = "0x400003D")] private static bool m_ReleaseMouseWarningEmitted; } }