using System; using Cpp2IlInjected; namespace UnityEngine.UIElements { // Token: 0x02000033 RID: 51 [Token(Token = "0x2000033")] public abstract class MouseCaptureEventBase : PointerCaptureEventBase where T : MouseCaptureEventBase, new() { // Token: 0x060000FF RID: 255 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000FF")] [Address(RVA = "0x1CC5F20", Offset = "0x1CC4F20", VA = "0x181CC5F20", Slot = "12")] protected override void Init() { } // Token: 0x06000100 RID: 256 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000100")] [Address(RVA = "0x1CC7510", Offset = "0x1CC6510", VA = "0x181CC7510")] protected MouseCaptureEventBase() { } } }