using System; using Cpp2IlInjected; namespace UnityEngine.UIElements { // Token: 0x02000062 RID: 98 [Token(Token = "0x2000062")] public class MouseDownEvent : MouseEventBase { // Token: 0x060001E6 RID: 486 RVA: 0x0000218A File Offset: 0x0000038A [Token(Token = "0x60001E6")] [Address(RVA = "0x6688C0", Offset = "0x6678C0", VA = "0x1806688C0")] private static MouseDownEvent MakeFromPointerEvent(IPointerEvent pointerEvent) { return null; } // Token: 0x060001E7 RID: 487 RVA: 0x0000218A File Offset: 0x0000038A [Token(Token = "0x60001E7")] [Address(RVA = "0x6688B0", Offset = "0x6678B0", VA = "0x1806688B0")] internal static MouseDownEvent GetPooled(PointerDownEvent pointerEvent) { return null; } // Token: 0x060001E8 RID: 488 RVA: 0x0000218A File Offset: 0x0000038A [Token(Token = "0x60001E8")] [Address(RVA = "0x6688B0", Offset = "0x6678B0", VA = "0x1806688B0")] internal static MouseDownEvent GetPooled(PointerMoveEvent pointerEvent) { return null; } // Token: 0x060001E9 RID: 489 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60001E9")] [Address(RVA = "0x6689B0", Offset = "0x6679B0", VA = "0x1806689B0")] public MouseDownEvent() { } } }