using System; using Cpp2IlInjected; namespace UnityEngine.UIElements { // Token: 0x02000067 RID: 103 [Token(Token = "0x2000067")] public class MouseEnterEvent : MouseEventBase { // Token: 0x060001F7 RID: 503 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60001F7")] [Address(RVA = "0x6689F0", Offset = "0x6679F0", VA = "0x1806689F0", Slot = "12")] protected override void Init() { } // Token: 0x060001F8 RID: 504 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60001F8")] [Address(RVA = "0x668A30", Offset = "0x667A30", VA = "0x180668A30")] private void LocalInit() { } // Token: 0x060001F9 RID: 505 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60001F9")] [Address(RVA = "0x668A40", Offset = "0x667A40", VA = "0x180668A40")] public MouseEnterEvent() { } } }