using System; using Cpp2IlInjected; namespace UnityEngine.UIElements { // Token: 0x0200007A RID: 122 [Token(Token = "0x200007A")] public sealed class PointerCancelEvent : PointerEventBase { // Token: 0x06000273 RID: 627 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000273")] [Address(RVA = "0x66A520", Offset = "0x669520", VA = "0x18066A520", Slot = "12")] protected override void Init() { } // Token: 0x06000274 RID: 628 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000274")] [Address(RVA = "0x66A5A0", Offset = "0x6695A0", VA = "0x18066A5A0")] private void LocalInit() { } // Token: 0x06000275 RID: 629 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000275")] [Address(RVA = "0x66A810", Offset = "0x669810", VA = "0x18066A810")] public PointerCancelEvent() { } // Token: 0x06000276 RID: 630 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000276")] [Address(RVA = "0x66A5F0", Offset = "0x6695F0", VA = "0x18066A5F0", Slot = "9")] protected internal override void PostDispatch(IPanel panel) { } } }