using System; using Cpp2IlInjected; namespace UnityEngine.UIElements { // Token: 0x02000031 RID: 49 [Token(Token = "0x2000031")] public class PointerCaptureOutEvent : PointerCaptureEventBase { // Token: 0x060000FD RID: 253 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000FD")] [Address(RVA = "0x66B260", Offset = "0x66A260", VA = "0x18066B260")] public PointerCaptureOutEvent() { } } }