using System; using Cpp2IlInjected; namespace UnityEngine.UIElements { // Token: 0x02000077 RID: 119 [Token(Token = "0x2000077")] public sealed class PointerDownEvent : PointerEventBase { // Token: 0x06000267 RID: 615 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000267")] [Address(RVA = "0x66C4C0", Offset = "0x66B4C0", VA = "0x18066C4C0", Slot = "12")] protected override void Init() { } // Token: 0x06000268 RID: 616 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000268")] [Address(RVA = "0x66C530", Offset = "0x66B530", VA = "0x18066C530")] private void LocalInit() { } // Token: 0x06000269 RID: 617 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000269")] [Address(RVA = "0x66C720", Offset = "0x66B720", VA = "0x18066C720")] public PointerDownEvent() { } // Token: 0x0600026A RID: 618 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600026A")] [Address(RVA = "0x66C570", Offset = "0x66B570", VA = "0x18066C570", Slot = "9")] protected internal override void PostDispatch(IPanel panel) { } } }