using System; using Cpp2IlInjected; namespace UnityEngine.UIElements { // Token: 0x0200007E RID: 126 [Token(Token = "0x200007E")] public sealed class PointerOutEvent : PointerEventBase { // Token: 0x0600027E RID: 638 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600027E")] [Address(RVA = "0x66D260", Offset = "0x66C260", VA = "0x18066D260")] public PointerOutEvent() { } } }