using System; using System.Collections.Generic; using Cpp2IlInjected; namespace UnityEngine.UIElements { // Token: 0x0200007F RID: 127 [Token(Token = "0x200007F")] internal class PropagationPaths { // Token: 0x0600027F RID: 639 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600027F")] [Address(RVA = "0x66DCF0", Offset = "0x66CCF0", VA = "0x18066DCF0")] public PropagationPaths() { } // Token: 0x06000280 RID: 640 RVA: 0x0000218A File Offset: 0x0000038A [Token(Token = "0x6000280")] [Address(RVA = "0x66DAF0", Offset = "0x66CAF0", VA = "0x18066DAF0")] internal static PropagationPaths Copy(PropagationPaths paths) { return null; } // Token: 0x06000281 RID: 641 RVA: 0x0000218A File Offset: 0x0000038A [Token(Token = "0x6000281")] [Address(RVA = "0x66D860", Offset = "0x66C860", VA = "0x18066D860")] public static PropagationPaths Build(VisualElement elem, PropagationPaths.Type pathTypesRequested) { return null; } // Token: 0x06000282 RID: 642 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000282")] [Address(RVA = "0x66DBD0", Offset = "0x66CBD0", VA = "0x18066DBD0")] public void Release() { } // Token: 0x04000131 RID: 305 [Token(Token = "0x4000131")] private static readonly ObjectPool s_Pool; // Token: 0x04000132 RID: 306 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000132")] public readonly List trickleDownPath; // Token: 0x04000133 RID: 307 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000133")] public readonly List targetElements; // Token: 0x04000134 RID: 308 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000134")] public readonly List bubbleUpPath; // Token: 0x02000080 RID: 128 [Token(Token = "0x2000080")] [Flags] public enum Type { // Token: 0x04000136 RID: 310 [Token(Token = "0x4000136")] None = 0, // Token: 0x04000137 RID: 311 [Token(Token = "0x4000137")] TrickleDown = 1, // Token: 0x04000138 RID: 312 [Token(Token = "0x4000138")] BubbleUp = 2 } } }