using System; using Cpp2IlInjected; namespace UnityEngine.UIElements.StyleSheets { // Token: 0x02000094 RID: 148 [Token(Token = "0x2000094")] internal class InheritedStylesData : IEquatable { // Token: 0x060002DE RID: 734 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002DE")] [Address(RVA = "0x667780", Offset = "0x666780", VA = "0x180667780")] public InheritedStylesData() { } // Token: 0x060002DF RID: 735 RVA: 0x00003330 File Offset: 0x00001530 [Token(Token = "0x60002DF")] [Address(RVA = "0x667240", Offset = "0x666240", VA = "0x180667240", Slot = "4")] public bool Equals(InheritedStylesData other) { return default(bool); } // Token: 0x060002E0 RID: 736 RVA: 0x00003348 File Offset: 0x00001548 [Token(Token = "0x60002E0")] [Address(RVA = "0x667160", Offset = "0x666160", VA = "0x180667160", Slot = "0")] public override bool Equals(object obj) { return default(bool); } // Token: 0x060002E1 RID: 737 RVA: 0x00003360 File Offset: 0x00001560 [Token(Token = "0x60002E1")] [Address(RVA = "0x6674E0", Offset = "0x6664E0", VA = "0x1806674E0", Slot = "2")] public override int GetHashCode() { return 0; } // Token: 0x0400015C RID: 348 [Token(Token = "0x400015C")] public static readonly InheritedStylesData none; // Token: 0x0400015D RID: 349 [FieldOffset(Offset = "0x10")] [Token(Token = "0x400015D")] public StyleColor color; // Token: 0x0400015E RID: 350 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400015E")] public StyleFont font; // Token: 0x0400015F RID: 351 [FieldOffset(Offset = "0x40")] [Token(Token = "0x400015F")] public StyleLength fontSize; // Token: 0x04000160 RID: 352 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4000160")] public StyleInt unityFontStyle; // Token: 0x04000161 RID: 353 [FieldOffset(Offset = "0x5C")] [Token(Token = "0x4000161")] public StyleInt unityTextAlign; // Token: 0x04000162 RID: 354 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4000162")] public StyleInt visibility; // Token: 0x04000163 RID: 355 [FieldOffset(Offset = "0x74")] [Token(Token = "0x4000163")] public StyleInt whiteSpace; } }