using System; using Cpp2IlInjected; using UnityEngine.UIElements.StyleSheets; namespace UnityEngine.UIElements { // Token: 0x02000091 RID: 145 [Token(Token = "0x2000091")] internal static class StyleValueExtensions { // Token: 0x060002D6 RID: 726 RVA: 0x000032E8 File Offset: 0x000014E8 [Token(Token = "0x60002D6")] [Address(RVA = "0x35C0100", Offset = "0x35BF100", VA = "0x1835C0100")] internal static StyleEnum ToStyleEnum(this StyleInt styleInt, T value) where T : struct, IConvertible { return default(StyleEnum); } // Token: 0x060002D7 RID: 727 RVA: 0x00003300 File Offset: 0x00001500 [Token(Token = "0x60002D7")] [Address(RVA = "0x671290", Offset = "0x670290", VA = "0x180671290")] internal static StyleLength ToStyleLength(this StyleValue styleValue) { return default(StyleLength); } // Token: 0x060002D8 RID: 728 RVA: 0x00003318 File Offset: 0x00001518 [Token(Token = "0x60002D8")] [Address(RVA = "0x671250", Offset = "0x670250", VA = "0x180671250")] internal static StyleFloat ToStyleFloat(this StyleValue styleValue) { return default(StyleFloat); } // Token: 0x060002D9 RID: 729 RVA: 0x0000218A File Offset: 0x0000038A [Token(Token = "0x60002D9")] [Address(RVA = "0x25FC5A0", Offset = "0x25FB5A0", VA = "0x1825FC5A0")] internal static string DebugString(this IStyleValue styleValue) { return null; } } }