using System; using Cpp2IlInjected; namespace UnityEngine.UIElements { // Token: 0x02000021 RID: 33 [Token(Token = "0x2000021")] public enum Visibility { // Token: 0x0400006E RID: 110 [Token(Token = "0x400006E")] Visible, // Token: 0x0400006F RID: 111 [Token(Token = "0x400006F")] Hidden } }