using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x02000002 RID: 2 [Token(Token = "0x2000002")] public interface ICanvasRaycastFilter { // Token: 0x06000001 RID: 1 [Token(Token = "0x6000001")] [Address(Slot = "0")] bool IsRaycastLocationValid(Vector2 sp, Camera eventCamera); } }