using System; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine { // Token: 0x02000005 RID: 5 [Token(Token = "0x2000005")] [NativeHeader("Runtime/Transform/RectTransform.h")] [StaticAccessor("UI", StaticAccessorType.DoubleColon)] [NativeHeader("Modules/UI/RectTransformUtil.h")] [NativeHeader("Modules/UI/Canvas.h")] [NativeHeader("Runtime/Camera/Camera.h")] public sealed class RectTransformUtility { // Token: 0x06000040 RID: 64 RVA: 0x0000221C File Offset: 0x0000041C [Token(Token = "0x6000040")] [Address(RVA = "0x11F8750", Offset = "0x11F7750", VA = "0x1811F8750")] public static Vector2 PixelAdjustPoint(Vector2 point, Transform elementTransform, Canvas canvas) { return default(Vector2); } // Token: 0x06000041 RID: 65 RVA: 0x00002234 File Offset: 0x00000434 [Token(Token = "0x6000041")] [Address(RVA = "0x11F8850", Offset = "0x11F7850", VA = "0x1811F8850")] public static Rect PixelAdjustRect(RectTransform rectTransform, Canvas canvas) { return default(Rect); } // Token: 0x06000042 RID: 66 RVA: 0x0000224C File Offset: 0x0000044C [Token(Token = "0x6000042")] [Address(RVA = "0x11F8970", Offset = "0x11F7970", VA = "0x1811F8970")] private static bool PointInRectangle(Vector2 screenPoint, RectTransform rect, Camera cam, Vector4 offset) { return default(bool); } // Token: 0x06000043 RID: 67 RVA: 0x00002264 File Offset: 0x00000464 [Token(Token = "0x6000043")] [Address(RVA = "0x11F8B00", Offset = "0x11F7B00", VA = "0x1811F8B00")] public static bool RectangleContainsScreenPoint(RectTransform rect, Vector2 screenPoint) { return default(bool); } // Token: 0x06000044 RID: 68 RVA: 0x0000227C File Offset: 0x0000047C [Token(Token = "0x6000044")] [Address(RVA = "0x11F8C90", Offset = "0x11F7C90", VA = "0x1811F8C90")] public static bool RectangleContainsScreenPoint(RectTransform rect, Vector2 screenPoint, Camera cam) { return default(bool); } // Token: 0x06000045 RID: 69 RVA: 0x00002294 File Offset: 0x00000494 [Token(Token = "0x6000045")] [Address(RVA = "0x11F8A10", Offset = "0x11F7A10", VA = "0x1811F8A10")] public static bool RectangleContainsScreenPoint(RectTransform rect, Vector2 screenPoint, Camera cam, Vector4 offset) { return default(bool); } // Token: 0x06000046 RID: 70 RVA: 0x000022AC File Offset: 0x000004AC [Token(Token = "0x6000046")] [Address(RVA = "0x11F9130", Offset = "0x11F8130", VA = "0x1811F9130")] public static bool ScreenPointToWorldPointInRectangle(RectTransform rect, Vector2 screenPoint, Camera cam, out Vector3 worldPoint) { return default(bool); } // Token: 0x06000047 RID: 71 RVA: 0x000022C4 File Offset: 0x000004C4 [Token(Token = "0x6000047")] [Address(RVA = "0x11F8DF0", Offset = "0x11F7DF0", VA = "0x1811F8DF0")] public static bool ScreenPointToLocalPointInRectangle(RectTransform rect, Vector2 screenPoint, Camera cam, out Vector2 localPoint) { return default(bool); } // Token: 0x06000048 RID: 72 RVA: 0x000022DC File Offset: 0x000004DC [Token(Token = "0x6000048")] [Address(RVA = "0x11F8F70", Offset = "0x11F7F70", VA = "0x1811F8F70")] public static Ray ScreenPointToRay(Camera cam, Vector2 screenPos) { return default(Ray); } // Token: 0x06000049 RID: 73 RVA: 0x000022F4 File Offset: 0x000004F4 [Token(Token = "0x6000049")] [Address(RVA = "0x11F94E0", Offset = "0x11F84E0", VA = "0x1811F94E0")] public static Vector2 WorldToScreenPoint(Camera cam, Vector3 worldPoint) { return default(Vector2); } // Token: 0x0600004A RID: 74 RVA: 0x00002066 File Offset: 0x00000266 [Token(Token = "0x600004A")] [Address(RVA = "0x11F83D0", Offset = "0x11F73D0", VA = "0x1811F83D0")] public static void FlipLayoutOnAxis(RectTransform rect, int axis, bool keepPositioning, bool recursive) { } // Token: 0x0600004B RID: 75 RVA: 0x00002066 File Offset: 0x00000266 [Token(Token = "0x600004B")] [Address(RVA = "0x11F8120", Offset = "0x11F7120", VA = "0x1811F8120")] public static void FlipLayoutAxes(RectTransform rect, bool keepPositioning, bool recursive) { } // Token: 0x0600004C RID: 76 RVA: 0x0000230C File Offset: 0x0000050C [Token(Token = "0x600004C")] [Address(RVA = "0x11F86A0", Offset = "0x11F76A0", VA = "0x1811F86A0")] private static Vector2 GetTransposed(Vector2 input) { return default(Vector2); } // Token: 0x0600004E RID: 78 RVA: 0x00002066 File Offset: 0x00000266 [Token(Token = "0x600004E")] [Address(RVA = "0x11F86E0", Offset = "0x11F76E0", VA = "0x1811F86E0")] private static void PixelAdjustPoint_Injected(ref Vector2 point, Transform elementTransform, Canvas canvas, out Vector2 ret) { } // Token: 0x0600004F RID: 79 RVA: 0x00002066 File Offset: 0x00000266 [Token(Token = "0x600004F")] [Address(RVA = "0x11F87F0", Offset = "0x11F77F0", VA = "0x1811F87F0")] private static void PixelAdjustRect_Injected(RectTransform rectTransform, Canvas canvas, out Rect ret) { } // Token: 0x06000050 RID: 80 RVA: 0x00002324 File Offset: 0x00000524 [Token(Token = "0x6000050")] [Address(RVA = "0x11F8900", Offset = "0x11F7900", VA = "0x1811F8900")] private static bool PointInRectangle_Injected(ref Vector2 screenPoint, RectTransform rect, Camera cam, ref Vector4 offset) { return default(bool); } // Token: 0x04000002 RID: 2 [Token(Token = "0x4000002")] private static readonly Vector3[] s_Corners; } }