using System; using Cpp2IlInjected; namespace UnityEngine.Networking { // Token: 0x02000002 RID: 2 [Token(Token = "0x2000002")] public static class UnityWebRequestAssetBundle { // Token: 0x06000001 RID: 1 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000001")] [Address(RVA = "0x122D9F0", Offset = "0x122C9F0", VA = "0x18122D9F0")] public static UnityWebRequest GetAssetBundle(string uri) { return null; } // Token: 0x06000002 RID: 2 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000002")] [Address(RVA = "0x122DBB0", Offset = "0x122CBB0", VA = "0x18122DBB0")] public static UnityWebRequest GetAssetBundle(string uri, uint crc) { return null; } // Token: 0x06000003 RID: 3 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000003")] [Address(RVA = "0x122DAB0", Offset = "0x122CAB0", VA = "0x18122DAB0")] public static UnityWebRequest GetAssetBundle(string uri, Hash128 hash, uint crc = 0U) { return null; } } }