using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine.Networking { // Token: 0x02000002 RID: 2 [Token(Token = "0x2000002")] [NativeHeader("Modules/UnityWebRequestAudio/Public/DownloadHandlerAudioClip.h")] [StructLayout(0)] public sealed class DownloadHandlerAudioClip : DownloadHandler { // Token: 0x17000001 RID: 1 // (get) Token: 0x06000001 RID: 1 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000001")] [NativeThrows] public AudioClip audioClip { [Token(Token = "0x6000001")] [Address(RVA = "0x122FDC0", Offset = "0x122EDC0", VA = "0x18122FDC0")] get { return null; } } // Token: 0x06000002 RID: 2 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000002")] [Address(RVA = "0x122FD50", Offset = "0x122ED50", VA = "0x18122FD50")] public static AudioClip GetContent(UnityWebRequest www) { return null; } } }