using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine.Networking { // Token: 0x0200000F RID: 15 [Token(Token = "0x200000F")] [NativeHeader("Modules/UnityWebRequest/Public/UploadHandler/UploadHandlerRaw.h")] [StructLayout(0)] public sealed class UploadHandlerRaw : UploadHandler { // Token: 0x06000088 RID: 136 RVA: 0x00002358 File Offset: 0x00000558 [Token(Token = "0x6000088")] [Address(RVA = "0x11BF060", Offset = "0x11BE060", VA = "0x1811BF060")] private static IntPtr Create(UploadHandlerRaw self, byte[] data) { return 0; } // Token: 0x06000089 RID: 137 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000089")] [Address(RVA = "0x11BF0B0", Offset = "0x11BE0B0", VA = "0x1811BF0B0")] public UploadHandlerRaw(byte[] data) { } } }