using System; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine.VFX { // Token: 0x02000007 RID: 7 [Token(Token = "0x2000007")] [RequiredByNativeCode] [Serializable] public abstract class VFXSpawnerCallbacks : ScriptableObject { // Token: 0x06000003 RID: 3 [Token(Token = "0x6000003")] [Address(Slot = "4")] public abstract void OnPlay(VFXSpawnerState state, VFXExpressionValues vfxValues, VisualEffect vfxComponent); // Token: 0x06000004 RID: 4 [Token(Token = "0x6000004")] [Address(Slot = "5")] public abstract void OnUpdate(VFXSpawnerState state, VFXExpressionValues vfxValues, VisualEffect vfxComponent); // Token: 0x06000005 RID: 5 [Token(Token = "0x6000005")] [Address(Slot = "6")] public abstract void OnStop(VFXSpawnerState state, VFXExpressionValues vfxValues, VisualEffect vfxComponent); // Token: 0x06000006 RID: 6 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000006")] [Address(RVA = "0x5B1810", Offset = "0x5B0810", VA = "0x1805B1810")] protected VFXSpawnerCallbacks() { } } }