using System; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine.VFX { // Token: 0x02000009 RID: 9 [Token(Token = "0x2000009")] [UsedByNativeCode] [NativeHeader("Modules/VFX/Public/ScriptBindings/VisualEffectAssetBindings.h")] [NativeHeader("VFXScriptingClasses.h")] [NativeHeader("Modules/VFX/Public/VisualEffectAsset.h")] public abstract class VisualEffectObject : Object { } }