using System; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine.XR { // Token: 0x02000008 RID: 8 [Token(Token = "0x2000008")] [NativeConditional("ENABLE_VR")] public static class XRStats { // Token: 0x06000023 RID: 35 RVA: 0x0000221C File Offset: 0x0000041C [Token(Token = "0x6000023")] [Address(RVA = "0x1226DA0", Offset = "0x1225DA0", VA = "0x181226DA0")] [StaticAccessor("GetIVRDevice()", StaticAccessorType.ArrowWithDefaultReturnIfNull)] public static bool TryGetGPUTimeLastFrame(out float gpuTimeLastFrame) { return default(bool); } // Token: 0x06000024 RID: 36 RVA: 0x00002234 File Offset: 0x00000434 [Token(Token = "0x6000024")] [Address(RVA = "0x1226D20", Offset = "0x1225D20", VA = "0x181226D20")] [StaticAccessor("GetIVRDevice()", StaticAccessorType.ArrowWithDefaultReturnIfNull)] public static bool TryGetDroppedFrameCount(out int droppedFrameCount) { return default(bool); } // Token: 0x06000025 RID: 37 RVA: 0x0000224C File Offset: 0x0000044C [Token(Token = "0x6000025")] [Address(RVA = "0x1226D60", Offset = "0x1225D60", VA = "0x181226D60")] [StaticAccessor("GetIVRDevice()", StaticAccessorType.ArrowWithDefaultReturnIfNull)] public static bool TryGetFramePresentCount(out int framePresentCount) { return default(bool); } } }