using System; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine.Video { // Token: 0x0200000A RID: 10 [Token(Token = "0x200000A")] [RequiredByNativeCode] public enum VideoAudioOutputMode { // Token: 0x0400001E RID: 30 [Token(Token = "0x400001E")] None, // Token: 0x0400001F RID: 31 [Token(Token = "0x400001F")] AudioSource, // Token: 0x04000020 RID: 32 [Token(Token = "0x4000020")] Direct, // Token: 0x04000021 RID: 33 [Token(Token = "0x4000021")] APIOnly } }