using System; using Cpp2IlInjected; namespace UnityEngine.XR { // Token: 0x02000005 RID: 5 [Token(Token = "0x2000005")] [Flags] internal enum AvailableTrackingData { // Token: 0x04000015 RID: 21 [Token(Token = "0x4000015")] None = 0, // Token: 0x04000016 RID: 22 [Token(Token = "0x4000016")] PositionAvailable = 1, // Token: 0x04000017 RID: 23 [Token(Token = "0x4000017")] RotationAvailable = 2, // Token: 0x04000018 RID: 24 [Token(Token = "0x4000018")] VelocityAvailable = 4, // Token: 0x04000019 RID: 25 [Token(Token = "0x4000019")] AngularVelocityAvailable = 8, // Token: 0x0400001A RID: 26 [Token(Token = "0x400001A")] AccelerationAvailable = 16, // Token: 0x0400001B RID: 27 [Token(Token = "0x400001B")] AngularAccelerationAvailable = 32 } }