using System; using System.Diagnostics; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine.XR { // Token: 0x0200000E RID: 14 [Token(Token = "0x200000E")] [UsedByNativeCode] [NativeConditional("ENABLE_VR")] [StaticAccessor("XRInputDevices::Get()", StaticAccessorType.Dot)] [NativeHeader("Modules/XR/Subsystems/Input/Public/XRInputDevices.h")] [StructLayout(0)] public class InputDevices { // Token: 0x0600002B RID: 43 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600002B")] [Address(RVA = "0x11E48C0", Offset = "0x11E38C0", VA = "0x1811E48C0")] [RequiredByNativeCode] private static void InvokeConnectionEvent(ulong deviceId, ConnectionChangeType change) { } // Token: 0x04000040 RID: 64 [Token(Token = "0x4000040")] [CompilerGenerated] [DebuggerBrowsable(DebuggerBrowsableState.Never)] private static Action deviceConnected; // Token: 0x04000041 RID: 65 [Token(Token = "0x4000041")] [CompilerGenerated] [DebuggerBrowsable(DebuggerBrowsableState.Never)] private static Action deviceDisconnected; // Token: 0x04000042 RID: 66 [Token(Token = "0x4000042")] [CompilerGenerated] [DebuggerBrowsable(DebuggerBrowsableState.Never)] private static Action deviceConfigChanged; } }