using System; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine.XR { // Token: 0x0200001B RID: 27 [Token(Token = "0x200001B")] [UsedByNativeCode] [Flags] [NativeHeader("Modules/XR/Subsystems/Meshing/XRMeshBindings.h")] public enum MeshVertexAttributes { // Token: 0x0400006A RID: 106 [Token(Token = "0x400006A")] None = 0, // Token: 0x0400006B RID: 107 [Token(Token = "0x400006B")] Normals = 1, // Token: 0x0400006C RID: 108 [Token(Token = "0x400006C")] Tangents = 2, // Token: 0x0400006D RID: 109 [Token(Token = "0x400006D")] UVs = 4, // Token: 0x0400006E RID: 110 [Token(Token = "0x400006E")] Colors = 8 } }