using System; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine.XR { // Token: 0x02000016 RID: 22 [Token(Token = "0x2000016")] [UsedByNativeCode] [NativeType] [NativeHeader("Modules/XR/XRPrefix.h")] [NativeConditional("ENABLE_XR")] public class XRInputSubsystemDescriptor : IntegratedSubsystemDescriptor { // Token: 0x0600003D RID: 61 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600003D")] [Address(RVA = "0x11E57E0", Offset = "0x11E47E0", VA = "0x1811E57E0")] public XRInputSubsystemDescriptor() { } } }