using System; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine.XR { // Token: 0x0200001F RID: 31 [Token(Token = "0x200001F")] [NativeType] [UsedByNativeCode] [NativeHeader("Modules/XR/XRPrefix.h")] public class XRMeshSubsystemDescriptor : IntegratedSubsystemDescriptor { // Token: 0x0600005C RID: 92 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600005C")] [Address(RVA = "0x11E5AE0", Offset = "0x11E4AE0", VA = "0x1811E5AE0")] public XRMeshSubsystemDescriptor() { } } }