using System; using System.Collections.Generic; using Cpp2IlInjected; namespace Valve.Newtonsoft.Json.Bson { // Token: 0x020000C0 RID: 192 [Token(Token = "0x20000C0")] internal class BsonObject : BsonToken { // Token: 0x060006B3 RID: 1715 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60006B3")] [Address(RVA = "0x2D19EF0", Offset = "0x2D18EF0", VA = "0x182D19EF0")] public void Add(string name, BsonToken token) { } // Token: 0x17000142 RID: 322 // (get) Token: 0x060006B4 RID: 1716 RVA: 0x00004CE0 File Offset: 0x00002EE0 [Token(Token = "0x17000142")] public override BsonType Type { [Token(Token = "0x60006B4")] [Address(RVA = "0x4A42F0", Offset = "0x4A32F0", VA = "0x1804A42F0", Slot = "4")] get { return (BsonType)0; } } // Token: 0x040002EF RID: 751 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40002EF")] private readonly List _children; } }