using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
namespace System
{
/// Identifies the operating system, or platform, supported by an assembly.
// Token: 0x02000194 RID: 404
[Token(Token = "0x2000194")]
[ComVisible(true)]
[Serializable]
public enum PlatformID
{
/// The operating system is Win32s. This value is no longer in use.
// Token: 0x04000679 RID: 1657
[Token(Token = "0x4000679")]
Win32S,
/// The operating system is Windows 95 or Windows 98. This value is no longer in use.
// Token: 0x0400067A RID: 1658
[Token(Token = "0x400067A")]
Win32Windows,
/// The operating system is Windows NT or later.
// Token: 0x0400067B RID: 1659
[Token(Token = "0x400067B")]
Win32NT,
/// The operating system is Windows CE. This value is no longer in use.
// Token: 0x0400067C RID: 1660
[Token(Token = "0x400067C")]
WinCE,
/// The operating system is Unix.
// Token: 0x0400067D RID: 1661
[Token(Token = "0x400067D")]
Unix,
/// The development platform is Xbox 360. This value is no longer in use.
// Token: 0x0400067E RID: 1662
[Token(Token = "0x400067E")]
Xbox,
/// The operating system is Macintosh. This value was returned by Silverlight. On .NET Core, its replacement is Unix.
// Token: 0x0400067F RID: 1663
[Token(Token = "0x400067F")]
MacOSX
}
}