using System; using System.Runtime.InteropServices; using Cpp2IlInjected; namespace System.Security.Permissions { /// Specifies whether a permission should have all or no access to resources at creation. // Token: 0x020003CD RID: 973 [Token(Token = "0x20003CD")] [ComVisible(true)] [Serializable] public enum PermissionState { /// Full access to the resource protected by the permission. // Token: 0x04001346 RID: 4934 [Token(Token = "0x4001346")] Unrestricted = 1, /// No access to the resource protected by the permission. // Token: 0x04001347 RID: 4935 [Token(Token = "0x4001347")] None = 0 } }