using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
namespace System.Threading
{
/// Specifies the scheduling priority of a .
// Token: 0x0200035A RID: 858
[Token(Token = "0x200035A")]
[ComVisible(true)]
[Serializable]
public enum ThreadPriority
{
/// The can be scheduled after threads with any other priority.
// Token: 0x040011C1 RID: 4545
[Token(Token = "0x40011C1")]
Lowest,
/// The can be scheduled after threads with priority and before those with priority.
// Token: 0x040011C2 RID: 4546
[Token(Token = "0x40011C2")]
BelowNormal,
/// The can be scheduled after threads with priority and before those with priority. Threads have priority by default.
// Token: 0x040011C3 RID: 4547
[Token(Token = "0x40011C3")]
Normal,
/// The can be scheduled after threads with priority and before those with priority.
// Token: 0x040011C4 RID: 4548
[Token(Token = "0x40011C4")]
AboveNormal,
/// The can be scheduled before threads with any other priority.
// Token: 0x040011C5 RID: 4549
[Token(Token = "0x40011C5")]
Highest
}
}