44 lines
1.3 KiB
C#
44 lines
1.3 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000754 RID: 1876
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[Token(Token = "0x2000754")]
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public class CameraCutSequences : MonoBehaviour
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{
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// Token: 0x06003687 RID: 13959 RVA: 0x0000220F File Offset: 0x0000040F
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[Token(Token = "0x6003687")]
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[Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0")]
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private void Start()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06003688 RID: 13960 RVA: 0x000DFF24 File Offset: 0x000DE124
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[Token(Token = "0x6003688")]
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[Address(RVA = "0x165AF00", Offset = "0x1659F00", VA = "0x18165AF00")]
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private void Update()
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{
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GameObject gameObject = Camera.main.gameObject;
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this.camGobject = gameObject;
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Transform transform = base.gameObject.transform;
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Transform transform2 = Camera.main.gameObject.transform;
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Vector3 vector;
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float z = vector.z;
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Transform transform3 = base.gameObject.transform;
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Transform transform4 = Camera.main.gameObject.transform;
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}
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// Token: 0x06003689 RID: 13961 RVA: 0x000DFF94 File Offset: 0x000DE194
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[Token(Token = "0x6003689")]
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[Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")]
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public CameraCutSequences()
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{
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}
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// Token: 0x04002D53 RID: 11603
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4002D53")]
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public GameObject camGobject;
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}
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