Files
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

52 lines
1.2 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000011 RID: 17
[Token(Token = "0x2000011")]
public class CharadesRoundTimer : MonoBehaviour
{
// Token: 0x17000024 RID: 36
// (set) Token: 0x06000099 RID: 153 RVA: 0x00004B80 File Offset: 0x00002D80
[Token(Token = "0x17000024")]
public float MACMLJJGBIM
{
[Token(Token = "0x6000099")]
[Address(RVA = "0x1667EE0", Offset = "0x1666EE0", VA = "0x181667EE0")]
set
{
string text = value.OEFBEJEPLHM();
TextMesh[] array = this.timerTextMeshes;
int num = 0;
int length = array.Length;
if (num < length)
{
array[num].text = text;
num++;
}
}
}
// Token: 0x0600009A RID: 154 RVA: 0x00004BC0 File Offset: 0x00002DC0
[Token(Token = "0x600009A")]
[Address(RVA = "0x1667ED0", Offset = "0x1666ED0", VA = "0x181667ED0")]
private void Awake()
{
int num = 0;
this.MACMLJJGBIM = (float)num;
}
// Token: 0x0600009B RID: 155 RVA: 0x00004BD8 File Offset: 0x00002DD8
[Token(Token = "0x600009B")]
[Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")]
public CharadesRoundTimer()
{
}
// Token: 0x0400007A RID: 122
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400007A")]
[SerializeField]
private TextMesh[] timerTextMeshes;
}