52 lines
1.2 KiB
C#
52 lines
1.2 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000011 RID: 17
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[Token(Token = "0x2000011")]
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public class CharadesRoundTimer : MonoBehaviour
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{
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// Token: 0x17000024 RID: 36
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// (set) Token: 0x06000099 RID: 153 RVA: 0x00004B80 File Offset: 0x00002D80
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[Token(Token = "0x17000024")]
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public float MACMLJJGBIM
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{
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[Token(Token = "0x6000099")]
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[Address(RVA = "0x1667EE0", Offset = "0x1666EE0", VA = "0x181667EE0")]
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set
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{
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string text = value.OEFBEJEPLHM();
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TextMesh[] array = this.timerTextMeshes;
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int num = 0;
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int length = array.Length;
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if (num < length)
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{
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array[num].text = text;
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num++;
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}
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}
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}
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// Token: 0x0600009A RID: 154 RVA: 0x00004BC0 File Offset: 0x00002DC0
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[Token(Token = "0x600009A")]
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[Address(RVA = "0x1667ED0", Offset = "0x1666ED0", VA = "0x181667ED0")]
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private void Awake()
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{
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int num = 0;
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this.MACMLJJGBIM = (float)num;
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}
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// Token: 0x0600009B RID: 155 RVA: 0x00004BD8 File Offset: 0x00002DD8
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[Token(Token = "0x600009B")]
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[Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")]
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public CharadesRoundTimer()
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{
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}
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// Token: 0x0400007A RID: 122
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400007A")]
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[SerializeField]
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private TextMesh[] timerTextMeshes;
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}
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