Files
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

99 lines
2.8 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x0200028A RID: 650
[Token(Token = "0x200028A")]
[RequireComponent(typeof(NavMeshRegion))]
public class EnemySpawnNavMeshRegion : MonoBehaviour
{
// Token: 0x170002CB RID: 715
// (get) Token: 0x06001344 RID: 4932 RVA: 0x000510B4 File Offset: 0x0004F2B4
[Token(Token = "0x170002CB")]
public Vector3 EKFECDPJOEE
{
[Token(Token = "0x6001344")]
[Address(RVA = "0x1FF0F70", Offset = "0x1FEFF70", VA = "0x181FF0F70")]
get
{
Vector3 vector;
float z = vector.z;
Vector3 vector2;
float z2 = vector2.z;
Vector3 vector3;
float z3 = vector3.z;
Vector3 vector4;
float z4 = vector4.z;
Vector3 vector5;
float z5 = vector5.z;
throw new NullReferenceException();
}
}
// Token: 0x06001345 RID: 4933 RVA: 0x000510F4 File Offset: 0x0004F2F4
[Token(Token = "0x6001345")]
[Address(RVA = "0x1FF0C10", Offset = "0x1FEFC10", VA = "0x181FF0C10")]
public bool TryGetSpawnPositionAndRotation(out Vector3 DDHPAFKBMON, out Quaternion IGPENJBJADK)
{
if (this.region.TryGetRandomPoint(out DDHPAFKBMON))
{
Transform transform = base.transform;
Vector3 up = Vector3.up;
float num = this.maxRandomSpawnAngleFromForward;
float num2 = global::UnityEngine.Random.Range(num, num);
int num3 = 0;
Vector3 up2 = Vector3.up;
Quaternion quaternion = Quaternion.AngleAxis(num2, num3);
return true;
}
Quaternion identity = Quaternion.identity;
throw new NullReferenceException();
}
// Token: 0x06001346 RID: 4934 RVA: 0x00051158 File Offset: 0x0004F358
[Token(Token = "0x6001346")]
[Address(RVA = "0x1FF0F60", Offset = "0x1FEFF60", VA = "0x181FF0F60")]
public EnemySpawnNavMeshRegion()
{
}
// Token: 0x06001347 RID: 4935 RVA: 0x00051178 File Offset: 0x0004F378
// Note: this type is marked as 'beforefieldinit'.
[Token(Token = "0x6001347")]
[Address(RVA = "0x1FF0E40", Offset = "0x1FEFE40", VA = "0x181FF0E40")]
static EnemySpawnNavMeshRegion()
{
int num = 0;
int num2 = 0;
EnemySpawnNavMeshRegion.COFIDAPKBNP = num;
int num3 = 0;
EnemySpawnNavMeshRegion.CLBKJFADIJA = num2;
EnemySpawnNavMeshRegion.EEKBMCIFBDK = num3;
}
// Token: 0x04000EF8 RID: 3832
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000EF8")]
[SerializeField]
[NKNLDEIPALE(FHBJCBPFODN.Self, false, false, false)]
private NavMeshRegion region;
// Token: 0x04000EF9 RID: 3833
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000EF9")]
[SerializeField]
private float maxRandomSpawnAngleFromForward = 30f;
// Token: 0x04000EFA RID: 3834
[Token(Token = "0x4000EFA")]
private static readonly Color COFIDAPKBNP;
// Token: 0x04000EFB RID: 3835
[Token(Token = "0x4000EFB")]
private static readonly Color CLBKJFADIJA;
// Token: 0x04000EFC RID: 3836
[Token(Token = "0x4000EFC")]
private static readonly Color EEKBMCIFBDK;
}