54 lines
1.3 KiB
C#
54 lines
1.3 KiB
C#
using System;
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using Cpp2IlInjected;
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// Token: 0x02000568 RID: 1384
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[Token(Token = "0x2000568")]
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public enum FJDJKDOJKDO
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{
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// Token: 0x040021C8 RID: 8648
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[Token(Token = "0x40021C8")]
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DEFAULT,
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// Token: 0x040021C9 RID: 8649
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[Token(Token = "0x40021C9")]
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NON_COMBAT_COLLISION,
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// Token: 0x040021CA RID: 8650
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[Token(Token = "0x40021CA")]
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MELEE = 1000,
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// Token: 0x040021CB RID: 8651
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[Token(Token = "0x40021CB")]
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MELEE_SHIELD,
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// Token: 0x040021CC RID: 8652
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[Token(Token = "0x40021CC")]
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THROWABLE,
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// Token: 0x040021CD RID: 8653
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[Token(Token = "0x40021CD")]
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RANGED_GUN = 2000,
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// Token: 0x040021CE RID: 8654
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[Token(Token = "0x40021CE")]
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RANGED_BOW,
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// Token: 0x040021CF RID: 8655
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[Token(Token = "0x40021CF")]
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RANGED_SHOTGUN,
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// Token: 0x040021D0 RID: 8656
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[Token(Token = "0x40021D0")]
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RANGED_AUTOMATIC,
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// Token: 0x040021D1 RID: 8657
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[Token(Token = "0x40021D1")]
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RANGED_RIFLE,
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// Token: 0x040021D2 RID: 8658
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[Token(Token = "0x40021D2")]
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EXPLOSIVE = 3000,
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// Token: 0x040021D3 RID: 8659
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[Token(Token = "0x40021D3")]
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MAGIC,
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// Token: 0x040021D4 RID: 8660
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[Token(Token = "0x40021D4")]
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PHYSICS,
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// Token: 0x040021D5 RID: 8661
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[Token(Token = "0x40021D5")]
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SELF_ATTACK,
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// Token: 0x040021D6 RID: 8662
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[Token(Token = "0x40021D6")]
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ENEMY_WEAPON = 5000
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}
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