Files
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

54 lines
1.3 KiB
C#

using System;
using Cpp2IlInjected;
// Token: 0x02000568 RID: 1384
[Token(Token = "0x2000568")]
public enum FJDJKDOJKDO
{
// Token: 0x040021C8 RID: 8648
[Token(Token = "0x40021C8")]
DEFAULT,
// Token: 0x040021C9 RID: 8649
[Token(Token = "0x40021C9")]
NON_COMBAT_COLLISION,
// Token: 0x040021CA RID: 8650
[Token(Token = "0x40021CA")]
MELEE = 1000,
// Token: 0x040021CB RID: 8651
[Token(Token = "0x40021CB")]
MELEE_SHIELD,
// Token: 0x040021CC RID: 8652
[Token(Token = "0x40021CC")]
THROWABLE,
// Token: 0x040021CD RID: 8653
[Token(Token = "0x40021CD")]
RANGED_GUN = 2000,
// Token: 0x040021CE RID: 8654
[Token(Token = "0x40021CE")]
RANGED_BOW,
// Token: 0x040021CF RID: 8655
[Token(Token = "0x40021CF")]
RANGED_SHOTGUN,
// Token: 0x040021D0 RID: 8656
[Token(Token = "0x40021D0")]
RANGED_AUTOMATIC,
// Token: 0x040021D1 RID: 8657
[Token(Token = "0x40021D1")]
RANGED_RIFLE,
// Token: 0x040021D2 RID: 8658
[Token(Token = "0x40021D2")]
EXPLOSIVE = 3000,
// Token: 0x040021D3 RID: 8659
[Token(Token = "0x40021D3")]
MAGIC,
// Token: 0x040021D4 RID: 8660
[Token(Token = "0x40021D4")]
PHYSICS,
// Token: 0x040021D5 RID: 8661
[Token(Token = "0x40021D5")]
SELF_ATTACK,
// Token: 0x040021D6 RID: 8662
[Token(Token = "0x40021D6")]
ENEMY_WEAPON = 5000
}